Kevin

Kevin is an unlockable character in Go! Go! Hypergrind. He is unlocked by completing Story Mode a second time (at any difficulty with any character).

Backstory
He's been a weightlifter, a police officer, a bouncer, a pizza delivery guy, a movie extra, and an agent for a famous actress. He was recruited by Chief Walt to be an instructor at the skating school for Hypergrind while he was working as an agent.

Physical Appearance
Kevin is a stout Toon human with a large head and large cheeks. He has big, round eyes with blue irises, dark eyebrows, a round, pink nose, small, pink ears, and a 5 o'clock shadow. He has a prominent philtrum, nasolabial folds, crows feet, and forehead wrinkles. He wears a blue cap with a thick, white "V" on the front. Kevin wears a solid blue windbreaker with a zipper up the middle, black pants, and white sneakers.

Kevin is often seen carrying a clipboard and a red pencil.

Story Mode
Even after being unlocked, Kevin is not playable in Story Mode, but is present throughout. Kevin conducts the Skill Test (tutorial) at the beginning of Story Mode and is shown at the start of each Act, giving a short description of each stage. Kevin is also seen between each Round, offering explanations of each Rank Match objective.

After conducting the Skill Test, Kevin is shown attempting to coach the contestants in a classroom.

Movies
Kevin makes notable appearances in the following movies:


 * Movie No.001: Opening (briefly)
 * Movie No.003: Classroom

Trivia

 * Kevin's Special Appeals are simply mimicries of other character's Special Appeals.
 * Despite being a playable character, Kevin does not have a slot of his own on the character-select screen.
 * Kevin is the only character whose "alternate color palette" features an alternate outfit, as opposed to just alternate colors.
 * In Single Session mode, you can play beyond the 2-minute time limit as long as you are performing an Appeal or are in a Negative Reaction state. However, playing beyond the time limit will cause Kevin to spawn on the stage and pursue your character. Colliding with Kevin will cause your character to bail, thus ending your session.
 * Kevin's distance from your character can be gauged by the siren sound he emits.

Figures
These are Kevin's three figures: